University

Honours Year Project – GI implemented using OpenGL

I’ve implemented simple Global Illumination (GI) on a heightmap based terrain written using C/C++ programming language and also OpenGL API. Here’s a copy of my project abstract : Using Global Illumination (GI) as an advanced lighting method for terrain generation can be challenging and difficult to implement efficiently. Terrain generation normally involves large complex surfaces …

Honours Year Project – GI implemented using OpenGL Read More »

error: Protected content
Scroll to Top